
There is one point where you need to race another car through the city to advance in the game. For some reason, I found this race to be really hard to win, and there were no cheats to help me overcome it. I stopped playing the game for several months, and then finally resolved to win this race and finish the game.
I must have gone through that race at least 200 to 300 times before I finally won it. Thankfully, I finally finished Vice City, and I will never play it again.

When I was playing this game, I dutifully visited my Seaman every day after he hatched. I fed him, I decorated his fish tank, and I talked to him. No young video game fish could ever ask for anything more. I tried to teach him words, but he only spoke gibberish to me.
This when on for a month, and I was never able to exchange actual words with my Seaman. “That’s ok”, I thought, “we’ll have many more opportunities to have deep, meaningful discussions when he’s all grown up”.


I never played the original Tomb Raider, but I had just finished Tomb Raider II, and I was ready for another round with Tomb Raider III. However, after playing the third game in the series, I realized that it was a lot more of the same, only worse.
What was the biggest problem? I couldn’t see anything! Somehow I was always stuck in a dark, miserable cave where I had to strain my eyes to see where I needed to go next. I quickly gave up on the game, and I haven’t gone back since.



What frustrated me about the game is that on one level, you are asked to “reset the computer” before a bomb goes off and ends your game. I looked everywhere on the screen for a stupid reset switch, but I could never find it. I think I spent weeks looking for a way to reset that damn computer.
I ended up calling some sort of video game hotline and got the answer: in order to “reset the computer”, you were supposed to hit the reset button on the Sega Genesis console. Jesus Christ! Why in the world would they want you to do that? 99 times out of 100, if you hit the reset button, you’ll lose your game. To this day, this still makes me shake my head in disbelief.


The object of this game was to explore twelve rooms, each one representing a sign of the zodiac. You were supposed to find twelve objects, and place them in the proper room.

I ended up writing a letter to Atari asking them for the answer. They sent me back a form letter that didn’t tell me what I wanted to know. I sent a second letter asking the same question, but I never received an answer.
All these years later, I realize that Swordquest: Earthworld was nothing more than a crappy game. The best thing about the game was that it came with a comic book drawn by George Perez. I’m sure that was the real reason I bought the video game. Yeah, that’s it.

Looks tempting, right? Don't be fooled, kids.
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